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Lichess Voice Recognition Beta

Works well enough for me. Lovely feature, thank you so much :).
very well done. i just finished a game in 68 moves. 1 time the recognition was wrong, but e and d sound very same ;)
I will definitely make speech recognition an everyday thing.
Seems pretty good so far, is there a way to get the full list of commands?
@rsava said in #13:
> Seems pretty good so far, is there a way to get the full list of commands?
yes, press the "i"
in some moves, specially in pawn moves, didn ́t get the file or something and kept showing arrows. But overall for a beta works reasonable well. I would love to talk the move from the other player as well. And even perhaps, in slow games, a double check for your move from the system before being played. For instance "i say bishop d two". Lichess tells "Bd2" you say "yes" and move is being played.

I ́m thinking for blind players for instance, this double check could be useful. And if they hear the other player ́s move, that would be amazing for them.

Thanks lichess once again!
There's a few problems, for instance once I said "d6" which can only mean "pawn to d6" but it didn't understand what move I wanted. Earlier I was able to say "e5" fine.
Just so everyone knows, when you are shown a bunch of colored arrows, you can speak the color to choose between them.

It's very difficult for a small 40 MB voice recognition model to tell the difference between the chessboard files for everyone's accent in different settings... So if you want "e4" and there's a lot of pieces that can move to squares on rank 4... Either use the phonetic alphabet (say "help" to see it) or.. get used to colored arrows!
I had a move where both Qf5 and Bishop f5 were legal moves, I said "bishop f5" many times, but it wouldn't go through.