Playing experience trumps everything so yeah chesscom's feature isn't even worthy of a comparison.
Puzzle Storm wins by a huge margin which is why I say the conclusion in your title is meaningless. Only with regard to this feature, because they do not have the inc/dec aspect, another clincher, and so the scores are not comparable.
You keep conveniently avoiding the possibility that 1800 puzzles can be solved in 2-3s and your lack of tactical vision is also one of the problems that needs to be included to have a fair discussion.
Without enough data it isn't really feasible to make changes to any feature as it only creates more problems for code maintenance in the future. This discussion would make more sense after a couple of months when there would be sizeable data to draw conclusions based on statistics.
This is not a question of how easily a feature can be added or implemented but more about the repercussions of changing an already working system and future code maintenance and refactoring the puzzle sets, which requires precision and a solid amount of time for mining, which isn't related to a person's quickness but on hardware resources.
Puzzle Storm wins by a huge margin which is why I say the conclusion in your title is meaningless. Only with regard to this feature, because they do not have the inc/dec aspect, another clincher, and so the scores are not comparable.
You keep conveniently avoiding the possibility that 1800 puzzles can be solved in 2-3s and your lack of tactical vision is also one of the problems that needs to be included to have a fair discussion.
Without enough data it isn't really feasible to make changes to any feature as it only creates more problems for code maintenance in the future. This discussion would make more sense after a couple of months when there would be sizeable data to draw conclusions based on statistics.
This is not a question of how easily a feature can be added or implemented but more about the repercussions of changing an already working system and future code maintenance and refactoring the puzzle sets, which requires precision and a solid amount of time for mining, which isn't related to a person's quickness but on hardware resources.